![]() The graphics have been improved, and the gameplay is even more immersive than before. It’s perfect for those who want to kill some time, or for those who want to immerse themselves in a world of crime and action.ĪPB Reloaded 2021 is the latest version of the game, and it’s even better than the previous versions. The game is easy to download and install, and you can start playing right away. If you’re looking for a game that is both free and fun, then APB Reloaded 2018 is the game for you. The game developers are always adding something new and exciting to the game, and this keeps the players engaged. One of the reasons why APB Reloaded 2018 is still a popular game is due to its constant updates and new content. However, if you like chaos and breaking the law, then go for the criminal side. If you want to be the good guy, then go for the enforcer. The choice is yours, and it depends on your playstyle. The game is all about crime, action, and mayhem, and you can play as either a criminal or an enforcer. It’s an open-world game that is similar to Grand Theft Auto, and it’s perfect for those who love city environments and open-world games. If you haven’t tried it yet, then you’re missing out on the best action-packed game in the market.ĪPB Reloaded is a free game that you can download and play on any device. This game has been around for a while now and it’s still going strong. Got any questions? Want to chat with other players? Then discuss this article in our Forums! You can also follow us on Twitter and Facebook.Yo, what’s up dawgs? Today, we’re talking about the hottest game on the block – APB Reloaded 2018. ![]() I plan on doing regular updates to this Roadmap, and hopefully a dev blog to show off things we're excited about. From there we'll start layering on customization and other systems. ![]() We are initially focused on getting the third person shooter mechanics of APB up and running in one of the existing districts. This will not be a short project, but it has lots of milestones along the way. This isn't as far out as you think, but we have some content planned including progression changes, 1 new gun and 1 new vehicle.Īlongside all of this, our 2nd team is working on Unreal 4. Project #3: Critical Mechanics / Minor Content (2.2.1) Microsoft officially stopped supporting Vista in April 2017, so it just isn't worth the extra development time for us. It looks like we will be dropping support for Windows Vista when we upgrade APB PC to Unreal 3.5. Add music studio to PC/console for Unreal 3.5.Fix bad frame rate for dynamic lights / night lights / day night cycle.Fix crashes on console related to memory handling.This version focuses on the remaining bits of Unreal 3.5 for PC. There is quite a bit here that I'm not going to specifically list. This project focuses on bringing the PC version up to Unreal 3.5, and then optimizing and adding some features to the console versions. We also plan on supporting Two-Factor Authentication in this Project. Our goal is to get this out of the way in July. We need to do some basic console SDK upgrades that have to be completed before we can submit any new changes. New Trade System for players to move items and money back and forth without getting scammed.Update to visual design of ARMAS to help with navigation.This version focuses on some quality of life changes for players. Some exploit fixes (coming up in the next patch).Integration with new client-side Anti-cheat.This version focused on eliminating as many of the cheat opportunities in the game. ![]() It took a little bit of time just to get a PC build through QA and out the door properly. Version 1.19.5 (PC Only)įor the month of May and June, we've been focusing on cleaning out the cobwebs. It's everything we feel we need to get out of the way before diving into Unreal 3.5. We're about halfway through this project. That means that the bulk of the work is focused on PC. But more importantly, we're trying to align the PC version with the console versions to consolidate everything on Unreal 3.5. APB console currently has a different publisher, so we have to jump through some hoops when submitting those builds to Microsoft and Sony. Some of these occur in parallel using different teams and team members, but I'm going to list them in chronological order here.Īs a side note, most of this early development focuses on PC for a number of reasons. I'm going to divide the Roadmap into Projects. I gave what I thought was a decent overview of the APB Roadmap on the Q&A, but since then several players have expressed that they would like to see something a bit more formal. This is a little overdue, and I apologize for that. Today, I'm going to attempt to outline our Roadmap and approach, so you guys can see our priorities for what we're working on.
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